No opening! "LOL" negative game behavior is considering closing the machine
The fist increases the punishment for negative gaming behavior, and whether to punish the machine has triggered a heated debate
Pu Liu, the director of League of Legends, recently announced on Twitter that the team will study ways to increase the detection and punishment of negative gaming behavior, which has long been a problem plaguing competitive games, and that players who deliberately lose games can be as destructive as cheating.
In response, Riot Games said that its anti-cheating software, Vanguard, was able to obtain machine hardware information and ask players whether the punishment for negative gaming behavior should be upgraded from the account level to the hardware machine level.
Some players have pointed out that it is difficult to distinguish between truly passive players and players with poor skills, suggesting that lenient treatment should be given initially, and the system should be optimized to consider more data, such as player level, before punishment.
Riot Games did not give clear punishment rules, but said it would quickly transition negative gaming behavior from the account level to the hardware machine level. Some players believe that this move may accidentally injure some players with misoperation or poor level, and it is recommended that Riot Games be cautious.
At present, the scope of penalties for negative gaming behavior is uncertain, and may include minor warnings, temporary or permanent account bans, and even extended to hardware machine bans. Riot Games said it will determine the final punishment based on player feedback and data analytics.